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The Sony NFT patent describes a marketplace where users buy, sell and rent digital assets.

Sony NFT patent describes a marketplace where users buy, sell and rent digital assets 33

Sony has just published a very interesting patent that will use blockchain ledgers to keep track of in-game items such as cosmetics and user-generated content, including screenshots, videos, and even user-created items. This system could theoretically be tied to a token economy where users buy and sell digital content.

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Note: The existence of this patent does not imply that the features described here will be available in any finished product or service.

Sony’s latest patent, US20220358450 – TRACKING UNIQUE DIGITAL ASSETS IN THE GAME USING TOKENS IN DISTRIBUTED REGISTRATION, has far-reaching implications for the future of the PlayStation brand. The basic idea is quite simple: Sony is patenting a way to use blockchain ledgers to track digital content for authentication and valuation so that digital assets can be traded on the market. Assets include cosmetics, in-game items, custom weapons and armor, game save and load files, and social content created by PlayStation users such as screenshots and videos. We must emphasize that much of this is theoretical and there is a good chance that most of the features described in the patent will not be used.

Like all patents, this particular one is extremely technical and covers many different scenarios. There is a library of drawings, drawings and descriptions of specific functions. I will do my best to cover more interesting topics.

So let’s start from scratch. Why is Sony thinking about this?

Sony wants to make in-game items unique, presumably because unique items are more valuable and potentially worth more money. Do you know the Fortnite cosmetics you needed to buy to avoid FOMO? What if these cosmetics were unique to you, or at least limited enough not to be widespread… basically like NFTs.

Background:As a result, in traditional video games, there is no way to know, trace, or authenticate the history of a particular instance of an in-game item.

The patent has direct references to collectibles from celebrities or influencers. This reinforces the focus of the NFT. For example, we’ve seen many popular sports icons issue NFTs, and the same can happen to major streamers or even video game publishers who can “mint” assets.

However, unlike the traditional NFT, which is practically an image, these digital assets can actually be used in the game. Usage scenarios include items, weapons, cosmetics, and actual game save files. Does this sound familiar? Sony had previously patented something that allowed users to effectively “jump” into another player’s saved game..

Technical field: The present technology relates to the tracking of digital assets. In particular, the present technology may provide various methods for tracking the creation, use, modification and/or transfer of digital resources created within a video game and/or based on the gameplay of a video game.

Sony NFT patent describes a marketplace where users buy, sell and rent digital assets 6

Why does Sony need to track in-game assets? In this way, the assets themselves can be authenticated and verified for both security and potential value. Why do you need to evaluate a product? The patent specifically mentions a market where gamers can exchange digital assets.

Okay, let’s get to the true roots of this patent. From what I understand, the main reason Sony would want to do this is to create a booming economy where gamers will buy, sell and even rent digital assets.

So why buy what someone else has made? There are several reasons. The patent describes various customizations that users can add to their in-game items, and we know that many games have randomized mods for certain weapons. Imagine, for example, that you could buy the perfect Fallout 76 weapon.

Presumably they can be earned in-game (imagine selling legendary Final Fantasy weapons to someone else who doesn’t want to spend hours unlocking them, for example) which are also user-configurable.

Certain metadata properties can also give an item more value. The proposed UI will display data about specific items, such as which players have been killed with, say, a laser gun. An item that killed a popular streamer could potentially have more value than another.

It goes deeper. The user interface will have an interactive media playback option that shows a video of how the element was used; such as how the laser gun was used to kill streamers such as the Ninja for example.

Sony NFT patent describes a marketplace where users buy, sell and rent digital assets 8

It should also be noted that gamers will be able to license or lease the digital assets they own. Someone might pay you $5 a day to access an item you own. Need a more powerful weapon against the boss? Rent a legendary sword for the day instead of buying it for $15.

Assets are not limited to in-game items. These include save files, in-game characters/loads, and user-generated content such as game worlds or areas.

Imagine that you have upgraded your character build and you can sell it to someone online. Or that you made an awesome Elder Scrolls mod that adds a new landmass to the game. You can sell this mod directly to other people as a digital asset, or even rent it out.

One thing that probably won’t be popular is selling digital assets as media. The patent notes that videos and screenshots can also be converted into blockchain assets and therefore sold (or rented) on the market. I don’t see anyone paying money for an in-game clip that someone made.

The rest of the patent is a rather technical discussion of how the ledger and blockchain system works, with direct mention of the mechanisms for creating and certifying digital assets.

Remember that this is just a patent and does not indicate any final product.

Written by khirou

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