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Didimo Hires Game Industry Veteran Peter Alau to Add Fast, Realistic Human Avatars to Games

Didimo Hires Game Industry Veteran Peter Alau to Add Fast, Realistic Human Avatars to Games

Quick Reception:

  • Alau has previously worked for major gaming companies including Sony Playstation, Electronic Arts and Linden Lab (Second Life).
  • It will promote the development of Didimo technologies to meet the needs of the industry.
  • The Didimo platform enables game studios to create realistic digital twins quickly and at scale.

Didimo, a company that creates realistic human avatars, has expanded its executive team with gaming industry veteran Peter Alau as Senior Director of Business Development.

He has over twenty years of experience in game design, technology development and licensing for brands such as Sony Playstation, Electronic Arts, Linden Lab (Second Life), GameSpy, Digital Extremes, Apportable and Spectrum Labs.

Alau joins Didimo at artificial intelligence company Spectrum Labs, where he served as senior director of business development and intelligence. He has also held positions as senior director of business development, manager and vice president at several companies, including video game developer Digital Extremes.

Prior to his senior business development role, Alau was a senior account manager at IGN Entertainment, a media company specializing in video games and entertainment. In 2005, he worked for Electronic Arts as an account manager in the global technology department.

From 1996 to 2001, he was Technical Account Manager at Sony Computer Entertainment America, where he was the main source of technical information for PS/PS2 game development. After leaving Sony, Alau joined Linden Lab, the company that first launched the popular virtual reality game Second Life, as a community manager.

In his new position, Alau will help develop Didimo technologies to meet the needs of the industry.

“Peter’s knowledge of the gaming industry will greatly contribute to the development of Didimo’s platform and capabilities,” said Jim Franzen, director of marketing at Didimo. “He understands the unique nuances that are critical for game developers and how digital human twins can help improve both game development and the player experience. The next phase of growth for our company is something worth paying attention to.”

Didimo recently raised $7.1 million in Series A funding. Its proprietary cloud platform provides game developers and studios with the tools to create user-specific digital twins, human avatars and non-player characters (NPCs) at the speed and scale of games.

Using standard tools and formats such as Mixamo, ARKit, Amazon Polly and others, the company claims that game artists can create thousands of NPCs in just a few hours on their platform. Current clients and partners include NOS Communications, Ceek, Soleil Game Studios, Sony, Grenoble Ecole du Management, tagSpace, Valaclava, Atom Stars, Unstitched and more.

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Written by khirou

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